Python实现24点小游戏

本文为大家分享了Python实现24点小游戏的具体代码,供大家参考,具体内容如下

玩法:通过加减乘除操作,小学生都没问题的。

源码分享:

import os
import sys
import pygame
from cfg import *
from modules import *
from fractions import Fraction


'''检查控件是否被点击'''
def checkClicked(group, mouse_pos, group_type='NUMBER'):
  selected = []
  # 数字卡片/运算符卡片
  if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
      max_selected = 2 if group_type == GROUPTYPES[0] else 1
      num_selected = 0
      for each in group:
          num_selected += int(each.is_selected)
      for each in group:
          if each.rect.collidepoint(mouse_pos):
              if each.is_selected:
                  each.is_selected = not each.is_selected
                  num_selected -= 1
                  each.select_order = None
              else:
                  if num_selected < max_selected:
                      each.is_selected = not each.is_selected
                      num_selected += 1
                      each.select_order = str(num_selected)
          if each.is_selected:
              selected.append(each.attribute)
  # 按钮卡片
  elif group_type == GROUPTYPES[2]:
      for each in group:
          if each.rect.collidepoint(mouse_pos):
              each.is_selected = True
              selected.append(each.attribute)
  # 抛出异常
  else:
      raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
  return selected


'''获取数字精灵组'''
def getNumberSpritesGroup(numbers):
  number_sprites_group = pygame.sprite.Group()
  for idx, number in enumerate(numbers):
      args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
      number_sprites_group.add(Card(*args))
  return number_sprites_group


'''获取运算符精灵组'''
def getOperatorSpritesGroup(operators):
  operator_sprites_group = pygame.sprite.Group()
  for idx, operator in enumerate(operators):
      args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
      operator_sprites_group.add(Card(*args))
  return operator_sprites_group


'''获取按钮精灵组'''
def getButtonSpritesGroup(buttons):
  button_sprites_group = pygame.sprite.Group()
  for idx, button in enumerate(buttons):
      args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
      button_sprites_group.add(Button(*args))
  return button_sprites_group


'''计算'''
def calculate(number1, number2, operator):
  operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
  try:
      result = str(eval(number1+operator_map[operator]+number2))
      return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
  except:
      return None


'''在屏幕上显示信息'''
def showInfo(text, screen):
  rect = pygame.Rect(200, 180, 400, 200)
  pygame.draw.rect(screen, PAPAYAWHIP, rect)
  font = pygame.font.Font(FONTPATH, 40)
  text_render = font.render(text, True, BLACK)
  font_size = font.size(text)
  screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))


'''主函数'''
def main():
  # 初始化, 导入必要的游戏素材
  pygame.init()
  pygame.mixer.init()
  screen = pygame.display.set_mode(SCREENSIZE)
  pygame.display.set_caption('24 point ―― 九歌')
  win_sound = pygame.mixer.Sound(AUDIOWINPATH)
  lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
  warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
  pygame.mixer.music.load(BGMPATH)
  pygame.mixer.music.play(-1, 0.0)
  # 24点游戏生成器
  game24_gen = game24Generator()
  game24_gen.generate()
  # 精灵组
  # --数字
  number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
  # --运算符
  operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
  # --按钮
  button_sprites_group = getButtonSpritesGroup(BUTTONS)
  # 游戏主循环
  clock = pygame.time.Clock()
  selected_numbers = []
  selected_operators = []
  selected_buttons = []
  is_win = False
  while True:
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              pygame.quit()
              sys.exit(-1)
          elif event.type == pygame.MOUSEBUTTONUP:
              mouse_pos = pygame.mouse.get_pos()
              selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
              selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
              selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
      screen.fill(AZURE)
      # 更新数字
      if len(selected_numbers) == 2 and len(selected_operators) == 1:
          noselected_numbers = []
          for each in number_sprites_group:
              if each.is_selected:
                  if each.select_order == '1':
                      selected_number1 = each.attribute
                  elif each.select_order == '2':
                      selected_number2 = each.attribute
                  else:
                      raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
              else:
                  noselected_numbers.append(each.attribute)
              each.is_selected = False
          for each in operator_sprites_group:
              each.is_selected = False
          result = calculate(selected_number1, selected_number2, *selected_operators)
          if result is not None:
              game24_gen.numbers_now = noselected_numbers + [result]
              is_win = game24_gen.check()
              if is_win:
                  win_sound.play()
              if not is_win and len(game24_gen.numbers_now) == 1:
                  lose_sound.play()
          else:
              warn_sound.play()
          selected_numbers = []
          selected_operators = []
          number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
      # 精灵都画到screen上
      for each in number_sprites_group:
          each.draw(screen, pygame.mouse.get_pos())
      for each in operator_sprites_group:
          each.draw(screen, pygame.mouse.get_pos())
      for each in button_sprites_group:
          if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
              is_win = False
          if selected_buttons and each.attribute == selected_buttons[0]:
              each.is_selected = False
              number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
              selected_buttons = []
          each.draw(screen, pygame.mouse.get_pos())
      # 游戏胜利
      if is_win:
          showInfo('Congratulations', screen)
      # 游戏失败
      if not is_win and len(game24_gen.numbers_now) == 1:
          showInfo('Game Over', screen)
      pygame.display.flip()
      clock.tick(30)


'''run'''
if __name__ == '__main__':
  main()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程宝库

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