Python实现打乒乓小游戏

本文实例为大家分享了Python实现打乒乓小游戏的具体代码,供大家参考,具体内容如下

源码奉上:

import sys
import cfg
import pygame
from modules import *


'''定义按钮'''
def Button(screen, position, text, button_size=(200, 50)):
  left, top = position
  bwidth, bheight = button_size
  pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
  pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
  pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
  pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
  pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
  font = pygame.font.Font(cfg.FONTPATH, 30)
  text_render = font.render(text, 1, (255, 235, 205))
  return screen.blit(text_render, (left+50, top+10))


'''
Function:
  开始界面
Input:
  --screen: 游戏界面
Return:
  --game_mode: 1(单人模式)/2(双人模式)
'''
def startInterface(screen):
  clock = pygame.time.Clock()
  while True:
      screen.fill((41, 36, 33))
      button_1 = Button(screen, (150, 175), '1 Player')
      button_2 = Button(screen, (150, 275), '2 Player')
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              pygame.quit()
              sys.exit()
          if event.type == pygame.MOUSEBUTTONDOWN:
              if button_1.collidepoint(pygame.mouse.get_pos()):
                  return 1
              elif button_2.collidepoint(pygame.mouse.get_pos()):
                  return 2
      clock.tick(10)
      pygame.display.update()


'''结束界面'''
def endInterface(screen, score_left, score_right):
  clock = pygame.time.Clock()
  font1 = pygame.font.Font(cfg.FONTPATH, 30)
  font2 = pygame.font.Font(cfg.FONTPATH, 20)
  msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
  texts = [font1.render(msg, True, cfg.WHITE),
          font2.render('Press ESCAPE to quit.', True, cfg.WHITE),
          font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]
  positions = [[120, 200], [155, 270], [80, 300]]
  while True:
      screen.fill((41, 36, 33))
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              pygame.quit()
              sys.exit()
          if event.type == pygame.KEYDOWN:
              if event.key == pygame.K_RETURN:
                  return
              elif event.key == pygame.K_ESCAPE:
                  sys.exit()
                  pygame.quit()
      for text, pos in zip(texts, positions):
          screen.blit(text, pos)
      clock.tick(10)
      pygame.display.update()


'''运行游戏Demo'''
def runDemo(screen):
  # 加载游戏素材
  hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
  goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
  pygame.mixer.music.load(cfg.BGMPATH)
  pygame.mixer.music.play(-1, 0.0)
  font = pygame.font.Font(cfg.FONTPATH, 50)
  # 开始界面
  game_mode = startInterface(screen)
  # 游戏主循环
  # --左边球拍(ws控制, 仅双人模式时可控制)
  score_left = 0
  racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)
  # --右边球拍(↑↓控制)
  score_right = 0
  racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)
  # --球
  ball = Ball(cfg.BALLPICPATH, cfg)
  clock = pygame.time.Clock()
  while True:
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              pygame.quit()
              sys.exit(-1)
      screen.fill((41, 36, 33))
      # 玩家操作
      pressed_keys = pygame.key.get_pressed()
      if pressed_keys[pygame.K_UP]:
          racket_right.move('UP')
      elif pressed_keys[pygame.K_DOWN]:
          racket_right.move('DOWN')
      if game_mode == 2:
          if pressed_keys[pygame.K_w]:
              racket_left.move('UP')
          elif pressed_keys[pygame.K_s]:
              racket_left.move('DOWN')
      else:
          racket_left.automove(ball)
      # 球运动
      scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
      score_left += scores[0]
      score_right += scores[1]
      # 显示
      # --分隔线
      pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))
      # --球
      ball.draw(screen)
      # --拍
      racket_left.draw(screen)
      racket_right.draw(screen)
      # --得分
      screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))
      screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))
      if score_left == 11 or score_right == 11:
          return score_left, score_right
      clock.tick(100)
      pygame.display.update()


'''主函数'''
def main():
  # 初始化
  pygame.init()
  pygame.mixer.init()
  screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
  pygame.display.set_caption('pingpong ―― 九歌')
  # 开始游戏
  while True:
      score_left, score_right = runDemo(screen)
      endInterface(screen, score_left, score_right)


'''run'''
if __name__ == '__main__':
  main()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程宝库


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